Lucky Seven

=Lucky Seven Resolution Variant= For some, the "positive" and "negative" approach taken to die rolls in ICONS, resulting in a modifier from +5 to –5, is unsatisfactory due to the fact that heroes can perform below their "average" capabilities a good portion of the time. Although this is factored into the game's probabilities (in that an "average" result of +0 or better occurs some 58% of the time) it may be aesthetically displeasing to roll "below" a character's normal capabilities.

One simple means of addressing this is the "lucky seven" guideline; in essence, since the dice probabilities of ICONS are the same as 2d6–7 (for a –5 to +5 outcome), the same results can be achieved by rolling the two dice, adding both of them to the hero's ability level, and increasing all difficulties in the game by 7. So an average level of difficulty in the game would be 10 (the average level of 3, added to 7), the maximum level of difficulty would be 17 (the equivalent of level 10 + 7).

Everything else, including modifiers and outcomes, works the same. Effort (the result of ability + die roll) is still compared versus Difficulty to determine outcome, and an effort 5 or more greater than the difficulty is still a massive success.