House Rules



Alternative dice systems
A simpler, more intuitive way to roll d6-d6 is to use two different dice, and mark them as positive and negative. After the roll you do not add or substract the result, but remove the higher die. The lower die is the result of the roll. If you rolled +3 and -5, you disregard the die with 5 and the result is +3. If the result is equal on both dice, the total result is of course 0.

This advice initally came from Legends of Anglerre forums.

To simulate Player vs Player battles you might have one player (the attacker) roll positive die, and then any defenders roll negative dice. The attacker roll is then compared with separate difficulties.

The domino effect
When fighting multiple henchmen, minions or faceless mooks, major heroes and villains might, after taking out one of them, immediately attack the next one in the same panel. You may limit the number of such extra attacks to character's Prowess or Strength. This houserule is probably best used only in melee, but some fictional heroes sometimes use it in ranged combat (like Bullseye or Thor).

The mob effect
Alternatively, instead of assigning individual henchmen separate stats, you might treat them as a swarm or a mob, giving them significantly higher physical statistics, as if they were one creature. Getting the mob to 0 Stamina does not mean that you've killed every single monster or gangster in the mob; rather, the crowd disperses and/or runs away.

New kind of Quality
Theme song - the character has a leitmotif, a musical theme, or a themesong. The aspect can be tagged to supersede the music currently being played (if you use musical background) by your themesong, and focus the scene on your character. It could also represent the revitalization of the character ("Eye of the tiger", anyone?") It can be compelled if the GM wants the scene to focus on the character, but you don't.

Immortality tweak
To determine more exact meaning of levels in Immortality subtract its level from 11. This is the number of ways you can be killed permamently (apart from the obvious ones like being thrown in the sun or transformed into a grain of sand) - like being killed by a silver bullet, your programming could be destroyed by a virus. You needn't specify all the ways right now, one or two will be enough for the couple of first games.