Captain Commando



Origin: Trained

Prowess 6 Coordination 6 Strength 6 Intellect 4 Awareness 6 Willpower 5

Stamina 11 Determination 1

Powers Armor 4 Blast (Fire "Captain Fire", Electricity "Captain Collider") 6 Blast (Laser "Captain Sword") 7 Enhanced Senses (Vision "Captain Goggles") 3 Ability Boost (Armor, Gauntlets - Bonuses already added)

Specialties Investigation Combat Skills Leadership

Qualities "Supercop of 2026"

Challenges "Hunted by criminal scum of Earth"

Background It's the year 2026. The world is filled with crime. Captain Commando and his three faithful Commando companions rise up to erase this crime from Planet Earth and from all the Galaxy. But the futuristic criminals they have to fight are endowed with a secret, hidden, evil power. Many of them are Super Criminals, with abilities beyond that of ordinary mortals.

Adventure Ideas


 * Although Captain Commando lives in the future, it's not too far-fetched for the superhero genre to have him teleported into the contemporary world where the player characters exist or for them to be teleported to the future Earth as an adventure.

''Notes: 53-point build by fdw3773, art by CAPCOM. Art image and character are the copyrighted property of CAPCOM and are posted in this forum for entertainment, not for profit, purposes only.''