Night at the Museum

Night at the Museum

Scene I: The Thing in the Crypt Players are attending the unveiling of a previously undiscovered tomb in Egypt that is now on display for the next four months at the museum before being returned to Egypt by their friend and colleague, Dr. Diana Mendez, who was the lead researcher on the project. What is startling is that it is thousands of years old, but there is no record found of the individual entombed, even though it is consistent with someone on the same level as a pharaoh.

Players mingle with various guests, donors, and patrons. As they move closer, they will notice it started to subtly move, as if opening.

Once the tomb opens, a wizened man in a tattered red robe staggers out and asks where he is and what year is it. A bystander (or player) tells him and he happily cackles, “At last…at last I have outlived my enemies…!!!”

The wizened man looks around and sees the familiar statues around him. He then says, “Ancient spirits of evil…transform this decayed form…to Mumm-Ra…the ever-living….!!!”

The players fight against Mumm-Ra. Mumm-Ra smashes open some display cases to look for artifacts, but finds nothing he wants before escaping down another hall. During the battle, if there are players from different universes, magic portal mysteriously opens during the battle with Mumm-Ra that brings them in. Villains are also brought in at random for the players to battle before getting teleported back.

Initial resolution. After players beat back the villains, they meet up with Diana Mendez, who had remained behind. She proposes that they go to her research office to check the archives and get an idea at what Mumm-Ra took. She’s pretty sure that he’s still in the museum looking for something else, but is not sure what, and is hoping to find a way to trap him permanently.

Scene II: Mumm-Ra…The Ever Living! Diana takes them to her office (or the players can split up, one group fight the Ulimates while the others join her). She or the players (successful skill roll) finds some records and explains who Mumm-Ra was. If the players ask the right questions, they will learn that seeing his reflection with force him to retreat into his tomb where it can be sealed more permanently.

Diana Mendez comments about the relic that Mumm-Ra is seeking. She guesses that it is the Crown of Osiris that may allegedly give the user the power to command life and death. While it is not in the museum and considered lost, Diana points out that there are steles in the museum that may reveal its last known location.

Players track down Mumm-Ra, who are also looking for the same object. Diana Mendez gets captured while attempting to evacuate in the building (or shelter in place) by Mumm-Ra. The Ultimates may or may not return after they are beaten back, depending on how the players are progressing.

Scene III: Final Battle Players track down Mumm-Ra at the ancient Rome wing, where the stele is located as a captured trophy by Rome when it conquered Egypt. Mumm-Ra is unsuccessfully trying to force Diana Mendez to translate the stele, but she refuses or says the writing is too damaged. Either way, Mumm-Ra doesn’t believe her.

Final battle. If Mumm-Ra is forced to see his reflection, he will retreat to his tomb and be sealed. If his Stamina is reduced to half, he will attempt to escape and players must pursue him.

Resolution is when Mumm-Ra is sealed back into his tomb. Diana Mendez thanks the players for their help and agrees to transfer Mumm-Ra’s tomb to a sealed facility where he will not escape. With Mumm-Ra defeated, players from other universes teleport back to their home world.

Alternate Option: Mumm-Ra comes upon another ancient crypt in the museum that was recently uncovered. Believing that it has power he could take for himself, Mumm-Ra instead awakens Apocalypse who is joined by one of his horsemen, Holocaust.