Rules

Official Changes, Enchancements & Errata

 * Consequences for reducing damage in exchange for temporary challenges.
 * Damage Variants for other ways of handling damage and the outcomes of conflicts.
 * Determination Variants on different ways of figuring starting Determination and using Determination in play.
 * Dice Variants, a quicker and even easier way to roll the dice.
 * Example of Play, an extended example of a pair of ICONS heroes against a trio of villains.
 * Lucky Seven resolution variant, eliminating negative numbers by adding a base difficulty of 7 to all tests.
 * Maneuvers, a system for using ability tests to create temporary aspects and free uses of Determination for more dynamic game play.
 * Pyramid Tests approach to handling complex or drawn-out challenges or interactions.
 * Stamina Variants for different ways of handling tracking damage in conflicts.

Fan House Rules

 * Additional Effects - I really like how stunt points work in DragonAge, so somewhat inspired by that I wrote the options for what happens when you roll major and massive successes in combat in ICONS.
 * Aegis Universe house rules- Icons house rules for a game in progress.
 * Alternate Combat Resolution Chart - Realigns the stun/slam/kill rules to operate consistently from the heroes’ point of view, rather than from the defenders’ point of view (regardless of heroism or villainy)
 * Benchmarks for relating ICONS characters to established comic book heroes
 * DCAU / MEGS House Rules - a work in progress rules mod for the DCAU universe with supporting GM's Screen
 * Dr. Axiom's House Rules and Benchmarks
 * House Rules - a collection of minor houserules.
 * ICONS Clarification Notes (Version 2.1) - A collection of ICONS rules clarification questions with answers from Steve Kenson et al. from various sources such as RPGNet and the ICONS Yahoo Group mailing list. Updated 1/12/2012
 * Icons Open Game Content - The Open Gaming Content from Icons. Obvious misspellings and punctuation errors have been corrected, but no other revisions have been made.
 * Variable Damage and Marginal Successes - An alternate combat resolution scale by John Post
 * A Method for Motivations, advice on using Marvel SAGA's Callings as a shorthand for Motivation Qualities.
 * Motivations - a listing of motivations.
 * Sean Patrick Fannon's ICONS House Rules - Now called the UnVerse Protocols, a living document as new ideas are brought out by continuous play.
 * Sigils, a work-in-progress sword & sorcery conversion (UPDATE: New version v0.5 re-uploaded 3/5/11).
 * Summon, a new power for summoning minions/henchmen
 * Ron's XP House Rules - An XP system he is using in his campaign.
 * UnVerse Character Creation Rules - SPF's rules for actual character creation, attempting balance and adding some additional options to flesh characters out.
 * UnVerse Resource Rules - These go along with the UnVerse Character Creation Rules and allow for lots of "cool stuff" for teams and heroes (and villains) who are gadget-oriented or who have lots of money for "all those wonderful toys."
 * Vehicle and Chase Rules - OGL rules content for a new Vehicle power and accompanying Chase rules