Land of Confusion

Scene #1: Special Report Players are in their respective headquarters when they receive a special report broadcast from Eileen Lockwood of WTXL news, reporting live from a police station:

''“It’s been a strange turn of events in the local precinct of Patriot City. In the past 24 hours those they’ve received criminal complaints from about a dozen low level criminals reporting that their cars and related property has been destroyed. In a bizarre twist of irony, they were immediately booked for outstanding warrants of their arrests after their criminal complaints have been processed following a routine ID check. They’re a hodge-podge of car thieves, burglars, low-level drug dealers, and even a couple deadbeat Dads that have a warrant for contempt of court. Adding more insult to injury is the cost of bail and fines that they had to pay in addition to the damaged or lost property they sustained.”''

One of the inmates is escorted past Eileen Lockwood. He’s ranting and raving over how, “Hawkgirl smashed up one of my cars and my brand new speed boat, bro! All because of I’m 12 months behind on child support payments! That woman’s a menace to society!!!”

The video then transitions back to the main news anchor adding:

''“There has been no official statement from the Justice League or Justice Society of America yet over what has happened, but police are investigating the validity of these and other claims made by those individuals who described a similar encounter. In related news, there was an unexpected no-show at a charity event that was scheduled to feature a visit from Captain Marvel of the Justice League.”''

Players are then contacted by Detective Becky Sutton, who is asking to meet her at Police Precinct 34 as she interviews some witnesses who had observed the incidents in question.

Upon arrival, the players meet the following (based on player selection and availability, GM may reduce list as necessary):


 * Clark Kent
 * Bruce Wayne
 * Diana Prince
 * Arthur Curry
 * Hal Jordan
 * John Jones
 * Zatanna Zatara

All give their statements to Detective Becky Sutton, who is visited by forensic scientist Barry Allen who confirmed with some recovered outdoor security camera footage that Hawkgirl did in fact smash apart the man’s speed boat and one of his collectible cars.

Similar reports are of Blue Beetle, Booster Gold, Fire, and Ice committing similar acts based on the witness statements. All are asking why this is happening and why the Justice League hasn’t been seen. When asked, all of the individuals insist on their civilian identities.

Just then Firestorm barges in, asking the witnesses what are they doing there and that he’s been trying to call them for hours before stopping himself, realizing that there are civilians also in the room. Players can also speak to the witnesses about them.

News feed cuts in with Eileen Lockwood reporting live about the evil robot known as Mechanon is devastating the city on the east side and how elements of the Pax Umbrarum are attacking the north side.

Firestorm recruits the heroes to help, and insists that the civilian witnesses come along, which they reluctantly do.

Scene #2: Rumble in the Urban Jungle Players may choose which foe to defeat. If the players start losing, the villains will inexplicably shriek in pain and withdraw while Mechanon self-destructs. If the villains are defeated, they teleport away wounded and Mechanon self-destructs.

Forensic study of the battle ground will reveal small nano-tech robots. Further examination by the players or at STAR Labs will reveal that the technology is alien in origin but is blended with advanced Earth technology that involve affecting brain waves. An observation is that there is no internal power source for the devices, meaning that an external power source is broadcasting the energy waves to them.

Players must also try to convince the heroes of who they are. When pressed, Firestorm will remind them of who they are and transform their clothing into their costumes and uniforms. However, none of them know how to use their powers.

If asked about what could produce that type of power, LexCorp just opened a new facility outside of Patriot City that can generate and broadcast energy waves across a large distance. Players then travel to the LexCorp facility.

Scene #3 – The Enemy of My Enemy is Still My Enemy Players will be intercepted by Lex Luthor and Nuclear Man, who don’t say anything and simply fight. Player observation/perception rolls will indicate that they are being mind-controlled.

If players split up, a group can reach the LexCorp facility and encounter the Psilord, the villain behind everything. He informs them that he was the one behind everything but will admit to have unexpected consequences. Some of the heroes/villains he attempted to mind control fell under his influence, while others lost their memory, and others adapted a warped sense of justice but has been able to perfect his technology.

Based on power level of the players, Psilord will summon more mind-controlled heroes to act as a screen. Psilord must be defeated or player(s) must use psionic powers to break the mental hold he has on them, or create an energy wave to destroy the device, or shut down the energy relay system.

Scene #4 – Final Resolution If the players start losing, the Green Lantern Corps will intervene by creating a dome around the facility to shut it down. The Green Lantern Corps help battle the Nuclear Man and Lex Luthor while the players defeat Psilord. Once defeated, the mental gaps/lost memories completely end.

Lex Luthor wants everyone off of his property, threatening to call the police. The players and heroes agree and leave with Psilord in custody. When the Green Lantern Corps lift the shield, the power relay overloads and internally melts, destroying the facility at the cost of billions to Lex Luthor.