Motivations

There are thirty-six motivations on this page, some of them are very simular to others, and yet others may not make too much sense or seem good for heroes but I've included them on this page for completeness sake and to challenge players into making unique characters. Kenny_N

Acceptance / One of the Gang
Inside of you there is a need to fit in and your powers, which even though they separate you from society, also gives you your best chance to being included.

Adventurer
Life is an adventure and you love it when it's difficult and you are pushed to your limits so you search for rapids to ride. It's not your fault that facing villains makes your life fun.

Anger
Inside of you, right at your burning core, is a righteous anger that drives you to fight for what is right.

Animal Nature
You are an animal if not in appearance at least in spirit. Those who surround you are your pack and you are the alpha creature. Alpha creatures look after the pack so you look after your pack; even if they do not realize it or understand you.

Boundary Pusher
People say that rules are there to be broken but isn't it more fun to see how far you can go without breaking them?

Chosen
Some people are born great, some have greatness pushed upon them; either way you were chosen to be great. It's your destiny.

Demolisher
People don't get you and you don't get others either. There is a beauty about destroying buildings, objects, and even non-material things like plans. It is hard to explain but you can see the beauty so you try to make the world a beautiful place.

Dominion
They have made a mess ruling themselves. It is time for something else. You know what can be done and now it is up to you to do it.

Excitement / Thrill Seeker
The thrill of chasing down bad guys or putting yourself in dangerous situations drives you to be a hero.

Exemplar
Something deep inside drives you to great lengths. You want to be, or are, the prime example of how your nation, your race, or your ideology should behave.

Explorer
Righting wrongs and fighting crime is secondary to your main purpose in life: exploration.

Fame-Seeker / Glory / Show-off
You know you are great, but you want others to know you are great. Not only that but you want them to show you that you're great.

Fear
Fear drives you. Fear of what might happen if you don't do what you must do.

Flirt / Teaser
It's easy to answer those questions that ask how your friends would describe you (playful and fun loving are the most common answers) but for you it is the thrill of the chase rather than the having fun that defines you.

Goodness
There is a sense of right or wrong, either innate or a series of guidelines, that you follow.

Greed
Money makes the world go round and you want the world to go around you.

Guardian / Responsibility / Sense of Duty / "With Great Power..."
Not everyone can look after themselves so you do your best to look after them.

Idealist
Your ideals are at the core of your life and they shape how you behave and deal with the world.

Investigator
There is only one thing better than a mystery: solving one.

Judge, Jury, Executioner
The courts are too soft, jails too easy. You are not. The guilty had better watch out because you will be their judge, jury, and executioner.

Justice
Justice seldom is done these days; victims are rife and not all crimes are punished.

Legacy
One or both of your parents, or even a close relative, was a hero. It's in your blood and now it's your turn to keep people safe.

Loner
You desire to be left alone but others don't seem to want to leave you alone so you fight for peace, your peace.

Mentor
One day you will not be around to protect the world so you pass your wisdom and knowledge along helping the heroes of tomorrow to fulfil and accept their destiny.

Noblesse Oblige
You are more powerful than mere mortals so you watch over them.

Outcast
It is not that you stand out in the crowd; it is that you are not part of the crowd. You can see the strengths and weaknesses and the good and the bad of the crowd. You understand the crowd but cannot see a way into the crowd.

Peace of Mind
You worry about those around you. They seem to be incapable of looking after themselves. So you try and teach them, show them an example, be there for them.

Protector
Even though other heroes look out for non-heroes you feel very protective of certain non-heroes; they could be part of your neighbourhood (however large), members of a club or group, or followers of a certain ideology or religious faith.

Proving Them Wrong
They said you would be no good, that you would do no good, that you are useless. But you know that you are able and so you'll show them.

Recognition
The last one to be picked for sports, the one passed over for promotion, the quiet one in the corner easily ignored. That's you, one or all, but now you have powers and you want people to acknowledge you. To finally recognize what you can do.

Repentant
Something that you done in your past haunts you. Haunts you and hurts you. You do good to try and wipe away your past ghosts and your pain.

Scrapper
There is nothing you like more than a good scrap and even though you do good an interesting fight always puts a smile on your face.

Solider
You are a soldier. There may not be a war going on but you still have your duty.

Spite
The apple has fallen far from the tree. There is nothing better than to upset your 'betters', hurt them, annoy them. That last time was one time too many.

Vengeance
You have been wronged but that is not the end: you have a score to settle and you will settle it.

Youthful
There is nothing you cannot do. Most teens have energy spare but your powers give you more. There is so much to do and you want to do it all.