Ron’s XP House Rules

 Here are my house rules for XP for the campaign I'm running.

 Ron's XP System House Rules  The following system is in place of the one in the ICONS book.

XP: for each issue, award 1-3 XP per PC, using the following guidelines: Player shows up to the session: +1 XP. Issue goal(s) accomplished (should happen most of the time): +1 XP. Major story element resolved (rarely give this one out): +1 XP. Keep track of both total XP earned and XP unspent (i.e., 35/16 XP).

Starting Determination: You can increase starting Determination by 1 by spending 10 XP. The maximum starting Determination a character can have is 6.

Levels : Increasing an ability or existing power’s level by one costs 20 XP. Abilities and powers cannot be improved above 8 without GM permission and a good story reason.

Specialties: A character can add a new specialty or improve an existing specialty by one level for 10 XP

<span style="color: black; font-family: &#39;Bookman Old Style&#39;; font-size: 9pt">Power Stunts: <span style="color: black; font-family: &#39;Bookman Old Style&#39;; font-size: 9pt">After successfully performing a power stunt ten times, you can choose to spend 10 XP. The stunt then becomes a regular part f your hero’s repertoire of powers and you no longer have to spend Determination to use it.

<span style="color: black; font-family: &#39;Bookman Old Style&#39;; font-size: 9pt">New Powers: <span style="color: black; font-family: &#39;Bookman Old Style&#39;; font-size: 9pt">A character may also gain a completely new power – with its level determined <span style="color: black; font-family: &#39;Bookman Old Style&#39;; font-size: 9pt">randomly – by spending 20 XP. This new power must have an in-game explanation (be it an accident, a new gadget, super serum, or any other means approved by the Game Master). <span style="font-family: &#39;Bookman Old Style&#39;">