Meltdown



Meltdown
aka Homer Burns

Prowess 5 Coordination 3 Strength 7 Intellect 3 Awareness 2 Willpower 4

Stamina 11 Determination X

Powers Alternate form (molten radioactive metal) 6 - can make fires, jam electronic devices, and give terrible diseases. Life Support (heat, breathing, diseases, radiation, toxins) 5 Aura (radiation and heat) 6 Blast (nuclear energy) explosive 8

Specialties Mechanics.

Qualities "I am a monster!" Living malfunctioning nuclear reactor Identity: Former technician at a powerplant

Challenges Radiation creep Tormented by the pain and deaths of others. Suicidal tendencies On the run Aura is centered on Homer - it's him exploding.

Background Homer Burns lost a bet and found himself inside an experimental vacuum nuclear reactor. The presence of Homer was enough to make it seriously malfunction and create an immense radiation focus within his body. Now, tormented by the pain, the desire to die, and his heavy conscience he wanders through the world, threatening everyone. Meltdown's powers are a combination of comicbook radiation and real-world radiation - they would give cancer but also could give someone superpowers.

Adventure Ideas


 * The basic adventure idea is Meltdown ransacking a scientific institution to find a cure for his condition. Maybe he kidnaps a scientist or a doctor and forces him to devise a cure.
 * A supervillain captures Meltdown, and uses him as a living power reactor to increase the power of his doomsday device.
 * Burns has worked with a small fusion reactor before and could be a tremendous help for a scientist working on these. Sadly, he's being hunted by DOA

Notes: 49 point build, build by Erpegis